Diablo III aura droit à deux conférences à la GDC de San Francisco

Arkentass | 21/01/2015 à 14h00 - 7

Comme l'an dernier, l'équipe de développement de Diablo III sera présente à la Game Developers Conference, se déroulant du 2 au 6 mars prochain. Ne s'agissant pas d'un salon destiné au grand public, il n'est pas nécessaire de s'attendre à d'importantes annonces de contenu de la part de Blizzard, ce qui devrait plutôt avoir lieu lors de la Gamscom cet été.

Une première conférence intitulée 'Against the Burning Hells' sera présentée par Josh Mosqueira, qui y parlera principalement des modifications apportées au jeu de Vanilla à Reaper of Souls. La seconde, 'Soundtracking Hell', sera l'occasion de retrouver Russell Brower, Derek Duke, Neal Acree et Joseph Lawrence discuter de la composition des musiques de la première extension.

Les informations les plus intéressantes seront relayées ici-même dès que possible.

Against the Burning Hells: Diablo III's Road to Redemption with Reaper of Souls
  • Joshua Mosqueira | Game Director, Blizzard Entertainment
The road from Diablo III to Reaper of Souls was a long and difficult one for the development team. Join Diablo game director Joshua Mosqueira as he discusses the hows and whys behind the seismic shifts in gameplay, core philosophy, itemization and rewards. Learn about how the team managed to remove the controversial Auction House, about the evolution of randomness at the heart of the Diablo experience, and how the value of focusing on the fantasy guided this and other major decisions.


Soundtracking Hell - The Music of Diablo III: Reaper of Souls
  • Russell Brower | Director of Audio/Composer, Blizzard Entertainment
  • Derek Duke | Project Music Director & Composer, Blizzard Entertainment
  • Neal Acree | Freelance Cinematic Composer, Blizzard Entertainment
  • Joseph Lawrence | Supervising Sound Designer/Composer, Blizzard Entertainment
Soundtracking Hell - The Music of Diablo III panel presents in-depth discussion of the strategies and challenges for creating the distinctive score of Blizzard Entertainment's blockbuster franchise Diablo. One of the most lavish game scores of 2013, Diablo III features music performed by a large symphony orchestra and choir and recorded at Abbey Road Studios, Windmill Lane in Europe and Segerstrom Hall in Southern California. Incorporating soloists, distinctive instruments (including the 12-string guitars that tie the music together with the original Diablo games), and broad palette of colors, the score ranges from the mysterious and brooding to the epic. The composers will discuss how they craft the music behind gameplay, utilizing orchestras, choirs and cutting-edge technology to create the game's immersive world. They will also discuss their stylistic inspirations: the symphonic idioms of 19th and 20th century orchestral music, world music influences, modern cinematic scoring and unconventional aleatoric techniques, thus elevating game scoring to new heights and revitalizing the orchestral tradition for the future.


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