Patch 2.2.0 : Nouveaux bonus d'ensembles et équilibrage des classes
Le PTR 2.2.0 sera très prochainement disponible, les données du patch en question étant d'ores et déjà téléchargeables via l'application Battle.net. DiabloFans en effectue comme à son habitude le datamining, sur lequel je vous propose de revenir en détails en attendant l'ouverture des royaumes de tests. Intéressons-nous tout d'abord aux ajouts et modifications actuellement visibles du côté des ensembles d'armures et des compétences de classes.
Nouveaux bonus d'ensemble d'armure
Modifications des classes
Barbarian
Monk
WitchDoctor
Wizard
- Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
- Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
- Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]
- Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
- Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
- Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]
- Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
- Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
- Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]
- Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
- Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]
- Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
- Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
- Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]
- Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000
- Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]
- Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
- Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]
- Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
- Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
- Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]
- Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
- Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
- Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]
- Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
- Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]
Modifications des classes
Barbarian
- Nerves of Steel - Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. / This effect may occur once every 60 seconds.
- Call of the Ancients
- Ancients' Blessing: Each point of Fury you spend heals you and your Ancients for 966 Life.
- Duty to the Clan: Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. / The Ancients' damage turns into Lightning. (from Cold)
Monk
- Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. / This effect may occur once every 60 seconds.
WitchDoctor
- Fetish Sycophants When you hit enemies with your spells, you have up to a 15% (up from 10) chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
- Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Wizard
- Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
- Time Warp : Enemies caught in the bubble of warped time take 15% (up from 10) more damage.
- Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 1 second (down from 3).
- Exhaustion: Enemies caught by Slow Time deal 25% less damage.