PTR 2.4.2: Des changements pour plusieurs aptitudes des classes
Une nouvelle mise à jour a été déployée cette nuit sur le PTR de la mise à jour 2.4.2 de Repear of Souls. Les modifications ayant été appliquées, principalement au niveau des classes, sont indiquées en rouge ci-dessous:
GENERAL
- New difficulty levels, Torment XI-XIII have been added to the game
- Gold rewards have been adjusted:
- Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
- Torment VII-XIII has been changed to match Greater Rift reward scaling
- The cost to empower a Greater Rift has been reduced to match the new gold reward rate
CLASSES
- Barbarian
- Active Skills
- Threatening Shout
- Skill Rune - Falter
- Can no longer stack with casts from other sources
- Skill Rune - Falter
- Threatening Shout
- Active Skills
- Demon Hunter
- Active Skills
- Spike Trap
- Has been redesigned
- Traps no longer have an arming time
- Traps now only detonate once
- Now has
4,2 charges each with a510 second recharge time - All active traps are now detonated by the next Hatred spender you cast
- Damage increased from 340% to
950%1160% weapon damage - Hatred cost reduced from 30 to
1020 - Skill Rune - Echoing Blast
- Damage increased from 575% to
1330%2020% weapon damage - Has been redesigned
- Enemies are now slowed by 70% when the trap is detonated
- Damage increased from 575% to
- Skill Rune - Lightning Rod
- Damage increased from 880% weapon damage over 10 hits to
1380%2010% weapon damage over 3 hits - Decreased the radius that lightning can arc to other traps from 75 to 25 yards
- Damage increased from 880% weapon damage over 10 hits to
- Skill Rune - Long Fuse
- Has been removed
- Replaced with
- Impaling Spines
- While the trap is active, enemies within range are instantly immobilized for 3 seconds
- Increases damage to
1220%1930% weapon damage
- Impaling Spines
- Skill Rune - Scatter
- Now places 2 traps side by side and consumes
2 charges1 charge of Spike Trap
- Now places 2 traps side by side and consumes
- Skill Rune - Sticky Trap
- Has been removed
- Replaced with
- Custom Trigger
- Your Hatred generators now detonate Spike Traps
- Increases damage to
1150%1900% weapon damage
- Custom Trigger
- Has been redesigned
- Spike Trap
- Active Skills
- Witch Doctor
- Active Skills
- Piranhas
- Can no longer stack with casts from other sources
- Mass Confusion
- Skill Rune - Paranoia
- Can no longer stack with casts from other sources
- Skill Rune - Paranoia
- Spirit Barrage
- Skill Rune - Phantasm
- Damage increased from 675% over 5 seconds to 750% over 5 seconds
- Skill Rune - Phantasm
- Piranhas
- Active Skills
- Wizard
- Passive Skills
- Power Hungry
- Has been redesigned
- Deal 30% additional damage to enemies more than 30 yards away
- Has been redesigned
- Power Hungry
- Passive Skills
- Bug Fixes
- Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
- Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
- Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
ITEMS
- Bottomless Potion of Chaos
- New Legendary Potion
- Teleport to another location when used below 40% health
- Graphical and sound effects have been added to the teleport
- Added a camera smoothing effect to the teleport
- New Legendary Potion
- Invigorating Gemstone
- Has been redesigned
- Each hit done increases healing received by 1% for 5 seconds
- Stacks up to 10 times
- You are now immune to Crowd Control effects at Rank 25
- Has been redesigned
- Class-Specific Items
- Crusader
- Armor of Akkhan
- (6) Set Bonus
- Damage bonus increased from 450% to 600%
- Now also reduces damage taken by 15% while Akarat's Champion is active
- Cord of the Righteous
- New Legendary Belt
- Fist of the Heavens costs 40% less Wrath and deals 150% more damage
- New Legendary Belt
- Darklight
- Has been redesigned
- Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
- Has been redesigned
- (6) Set Bonus
- Armor of Akkhan
- Thorns of the Invoker
- (6) Set Bonus
- The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
- (6) Set Bonus
- Demon Hunter
- The Demon's Demise
- Has been redesigned
- The blast from Spike Trap will damage all enemies again after 1 second.
- Has been redesigned
- The Demon's Demise
- Monk
- Raiment of a Thousand Storms
- (6) Set Bonus
- The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
- (6) Set Bonus
- Raiment of a Thousand Storms
- Witch Doctor
- Homunculus
- Sacrifice damage bonus increased from 25-30% to 50-60%
- Ring of Emptiness
- Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
- Homunculus
- Wizard
- Firebird's Finery
- (4) Set Bonus
- Has been redesigned
- Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
- Has been redesigned
- (6) Set Bonus
- Has been redesigned
- Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- Has been redesigned
- (4) Set Bonus
- Firebird's Finery
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Sledge of Athskeleng
Legendary power addedSeismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
- Girdle of Giants
- Legendary power added
- Seismic Slam Increases Earthquake damage by 80-100% for 15 seconds.
- Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
- Legendary power added
- Sledge of Athskeleng
- Demon Hunter
- Fletcher's Pride
Legendary power addedSpike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Trag'Oul Coils
- Legendary power added
- Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Legendary power added
- Fletcher's Pride
- Monk
- Scarbringer
- Legendary power added
- Lashing Tail Kick deals an additional
1000%300% damage to the first 5-7 enemies hit
- Lashing Tail Kick deals an additional
- Legendary power added
- Scarbringer
- Witch Doctor
- Gazing Demise
- Legendary power added
- Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
- Legendary power added
- Gazing Demise
- Wizard
- Starfire
- Legendary power added
- Lightning damage done is increased by 15% for every 10 yards you are from the target
- Legendary power added
- Starfire
- Crusader
- Bug Fixes
- Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
- Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
- Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
CAMPAIGN MODE
- The Skeleton King will now drop Leoric's Crown beginning at Level 5
ADVENTURE MODE
- Infernal Machine drop rates have been adjusted:
- There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
- Torment levels V-XIII have an increasing chance for a second machine to drop
- Nephalem Rifts
- Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
- Greater Rifts
- Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
USER INTERFACE
- Pylons in Nephalem Rifts now have unique minimap icons
- A hotkey has been added to the game to hide the UI
- When the Blacksmith is trained to maximum level his recipe list will now start collapsed
- The Menagerist Goblin now has a unique minimap icon