Ouverture du PTR 2.7.5 le 31 janvier : Découvrez le patch notes complet !

Un nouveau système de progression en approche...
Arkentass | 26/01/2023 à 19h10 - 13

Le PTR 2.7.5 de Diablo III ouvrira ses portes le 31 janvier. Celui-ci préparera la Saison 28, avec l'arrivée de l'Altar of Rites, dans lequel vous retrouverez 26 Seals et 3 pouvoirs de potions légendaires, que vous débloquerez progressivement. Plusieurs modifications d'équilibrage sont également présentes. Retrouvez les détails dans le patch notes ci-dessous.


Patch notes PTR 2.7.5

Season 28: Rites of Sanctuary  

For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.

Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.

Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

Seal and Legendary Potion Powers

Seal

Power

AYour Kill Streak timer duration and reward bonus are doubled.
BPools of Reflection last for the entire Season and are not removed by death.
CItems have no level requirement.
D+200 Damage
E+25% Missile Damage Reduction
F+25% Movement Speed (Uncapped)
GIncrease damage against elites by 15%.
HPicking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.
I+25% Melee Damage Reduction.
JIncreases your highest elemental skill damage bonus by 10%.
KIncrease damage against elites by 20%.
L+10% Damage
MDouble the amount of Death's Breaths that drop.
NCritical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.
ODouble the amount of Bounty Caches that drop from completing bounties.
PProgress orbs from Nephalem and Greater Rifts are picked up automatically.
QReduces the damage taken from elites by 25%.
R+15% Damage
SGain immunity to crowd-controlling effects.
TGain passability.
UPets pick up Death's Breath.
VElite packs drop one additional progress orb.
WIncrease damage done to Bosses by 25%.
XPets pick up and salvage common, magic, and rare items.
YIncrease your chance to Dodge by 15%.
ZDouble the chance to find a legendary item purchased from Kadala.
Potion AAWhen you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.
Potion ABWhen you drink your health potion, all enemies within 25 yards deal 25% less damage.
Potion ACWhen you drink your health potion, gain a random shrine or pylon effect.
ADWhen a primal item drops, a second random primal item drops as well.

How Seals and Potions Work 

As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

How to Unlock Seals and Potions

Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.

Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.

To unlock a Seal, the Seal preceding it must first be unlocked—this does not apply to Seals R, S, and T because of how they’re positioned within the Altar. For example, if you want to unlock Seal B or C, Seal A must first be unlocked. There is also no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below. 

Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.

Costs to Unlock a Seal or Legendary Potion Power 

#

Cost

110 Reusable Parts
21 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts
31 Greater Rift Key, 10 Death's Breaths
4Any Class Specific Set Helm
520 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water
61 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright
7Reaper's Wraps
830 Forgotten Souls
91,100 Bloodshards
101 Flawless Royal Ruby, 20 Death's Breaths, Ring of Royal Grandeur
111 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water
1220 Greater Rift Keys, 1 Ramaladni's Gift
131,300 Bloodshards
14Petrified Scream
15Challenge Rift Cache
16250 Forgotten Souls
171,400 Bloodshards
18Ancient Hellfire Amulet
19Never Ending Questions
20Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water
21500 Death's Breaths, 300 Forgotten Souls
221,500 Bloodshards
23Whisper of Atonement Rank 125
24Any Augmented Weapon
25Staff of Herding
261,600 Bloodshards
Potion 155 Primordial Ashes
Potion 2110 Primordial Ashes
Potion 3165 Primordial Ashes

 Uncover an Ancient Legend—Unlock All Seals  

After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.

 

Primordial Ashes Feature

Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.

We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.

 

Monk Skill Changes

Monk

  • Combination Strike Passive Skill: 
    • Each different Spirit Generator you use increases your damage by 10% for three seconds.
    • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Crippling Wave Skill: 
    • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds.
    • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
      • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for three 10 seconds.
      • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for three 10 seconds.
  • Deadly Reach Skill: 
    • Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds.
    • Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds.
  • Way of the Hundred Fists: 
    • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds.
    • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.

Item Changes

Barbarian

  • Horde of the Ninety Savages (6-piece bonus): 
    • Frenzy deals 1,000% increased damage per stack.
    • Frenzy deals 2,000% increased damage per stack.

Demon Hunter

  • Chanon Bolter: 
    • Spike Traps lure enemies to them. Enemies may be taunted once every 12-16 seconds.
    • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
  • The Demon’s Demise: 
    • The blast from Spike Trap will damage all enemies again after one second.
    • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Natalya’s Slayer: 
    • Increases Rain of Vengeance Damage by 20-25%.
    • Increases Spike Trap Damage by 10 -15%. 
  • Natalya’s Vengeance (2-piece bonus): 
    • Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
    • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
  • Natalya’s Vengeance (4-piece bonus): 
    • Rain of Vengeance deals 100% increased damage.
    • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Natalya’s Vengeance (6-piece bonus): 
    • After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds.
    • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
  • Trag’oul Coils: 
    • Spike Traps gain the Impaling Spines Rune and are deployed twice as fast.
    • Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Unhallowed Essence (6-piece bonus): 
    • Hatred generators, Vengeance attacks, and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has.
    • Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.

Monk

  • Patterns of Justice (6-piece bonus): 
    • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage delt by 15,000%.
    • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
  • Raiment of Thousand Storms (4-piece bonus): 
    • Dashing Strike spends 75 Spirit but refunds a Charge when it does.
    • Dashing Strike spends 25 Spirit but refunds a Charge when it does.

Necromancer

  • Masquerade of the Burning Carnival (6-piece bonus): 
    • Bone Spear deals 6,000% increased damage
    • Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.

Wizard

  • The Typhon’s Veil (6-piece-bonus): 
    • Hydras deal 2,000% increased damage for each Hydra head alive.
    • Hydras deal 4,000% increased damage for each Hydra head alive.
Source : Blizzard
13 commentaires - [Poster un commentaire]


Chargement des commentaires...

Poster un commentaire

Vous devez vous identifier pour poster un commentaire.
Nombre de visites sur l'accueil depuis la création du site Diablo III : 74.994.458 visites.
© Copyright 1998-2024 JudgeHype SRL. Reproduction totale ou partielle interdite sans l'autorisation de l'auteur. Politique de confidentialité.