Patch notes 1.0.5: Nouvelles corrections de bugs (classes, objets...)

JudgeHype | 11/10/2012 à 09h57 - 8

Blizzard a mis à jour le patch notes 1.0.5 avec une nouvelle série de modifications. Il s'agit presque exclusivement de corrections de bugs. On note néanmoins l'arrivée de nouveaux monstres sous la forme de champions/rares. J'ai résumé tout cela ci-dessous. C'est une nouvelle fois en anglais. Merci à Arkentass pour son mail à ce sujet.

Bosses
  • Diablo - Bug Fixes: Diablo's Curse of Destruction now specifies damage type in the tooltip.

Demon Hunter
  • Bola Shot: Explosion radius increased from 7 yards to 17 14 yards.
  • Bug Fixes - Rapid Fire: Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor.

Monk
  • Bug Fixes - Mystic Ally Skill Rune Earth Ally: Earth Ally will now actively follow players.
  • Dashing Strike: Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike.

Witch Doctor
  • Bug Fixes: Active Skills - Haunt: Damage now benefits from Intelligence and other skill bonuses.

Wizard
  • Bug Fixes - Archon: It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon.

Crafting
  • Bug Fixes: Fixed a bug where crafted items were not displaying the correct Required Level to equip them.

Items
  • Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat.
  • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change.

Monsters
  • Rare Heralds of Pestilence will now spawn minions.
  • Flying Moloks can no longer go invisible and become untargetable.
  • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed: Mallet Lord, Skeletal Sentry, Skeletal Raider, Skeletal Marauder, Armaddon, Armored Destroyer, Subjugator, Dust Imp.

User Interface
  • Bug Fixes: Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat.

Bug fices
  • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter.
  • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event.
  • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
  • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch.
  • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile".
  • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire".


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