Nouveau patch notes pour la mise à jour 2.4.2 présente sur le PTR
Un nouveau build a été déployé sur le PTR de la mise à jour 2.4.2 au cours de la nuit, apportant davantage de modifications à cette dernière. Retrouvez ci-dessous le patch notes contenant les nouveautés en question, indiquées en rouge:
Last updated June 29 @ 5:55 p.m. PST.
GENERAL
- New difficulty levels, Torment XI-XIII have been added to the game
- Gold rewards have been adjusted:
- Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
- Torment VII-XIII has been changed to match Greater Rift reward scaling
- The cost to empower a Greater Rift has been reduced to match the new gold reward rate
- Knockbacks now apply a flat 40% increase to crowd control resistances
- Monsters cannot be knocked back if they are over 65% crowd control resistant
- Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
CLASSES
- Barbarian
- Active Skills
- Threatening Shout
- Skill Rune - Falter
- Can no longer stack with casts from other sources
- Skill Rune - Falter
- Threatening Shout
- Active Skills
- Crusader
- Active Skills
- Judgment
- Skill Rune - Resolved
- The increased Critical Hit Chance has been reduced from 20% to 8%
- Skill Rune - Resolved
- Laws of Valor
- Skill Rune - Critical
- The Critical Hit Damage bonus has been reduced from 100% to 50%
- Skill Rune - Critical
- Judgment
- Active Skills
- Demon Hunter
- Active Skills
- Companion
- Skill Rune - Wolf Companion
- The Active Skill damage bonus has been reduced from 30% to 15%
- Skill Rune - Wolf Companion
- Marked for Death
- The damage bonus has been reduced from 20% to 15%
- Skill Rune - Grim Reaper
- The damage bonus has been reduced from 20% to 15%
- Multishot
- Skill Rune - Wind Chill
- The increased Critical Hit Chance against the target has been reduced from 15% to 8%
- Skill Rune - Wind Chill
- Spike Trap
- Has been redesigned
- Traps no longer have an arming time
- Traps now only detonate once
- Now has 2 charges each with a 10 second recharge time
- All active traps are now detonated by the next Hatred spender you cast
- Damage increased from 340% to 1160% weapon damage
- Hatred cost reduced from 30 to
2015 - Skill Rune - Echoing Blast
- Damage increased from 575% to 2020% weapon damage
- Has been redesigned
- Enemies are now slowed by 70% when the trap is detonated
- Skill Rune - Lightning Rod
- Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
- Decreased the radius that lightning can arc to other traps from 75 to 25 yards
- Skill Rune - Long Fuse
- Has been removed
- Replaced with
- Impaling Spines
- While the trap is active, enemies within range are instantly immobilized for 3 seconds
- Increases damage to 1930% weapon damage
- Impaling Spines
- Skill Rune - Scatter
- Now places 2 traps side by side and consumes 1 charge of Spike Trap
- Skill Rune - Sticky Trap
- Has been removed
- Replaced with
- Custom Trigger
- Your Hatred generators now detonate Spike Traps
- Increases damage to 1900% weapon damage
- Custom Trigger
- Has been redesigned
- Companion
- Active Skills
- Monk
- Active Skills
- Blinding Flash
- Skill Rune - Crippling Light
- The damage reduction applied to blinded enemies has been reduced from 40% to 25%
- Skill Rune - Crippling Light
- Epiphany
- Skill Rune - Soothing Mist
- Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
- Skill Rune - Soothing Mist
- Exploding Palm
- Skill Rune - Flesh is Weak
- The damage bonus has been reduced from 20% to 15%
- Skill Rune - Flesh is Weak
- Inner Sanctuary
- Skill Rune - Forbidden Palace
- No longer increased the damage taken by enemies inside Inner Sanctuary
- Skill Rune - Flesh is Weak
- The damage bonus has been reduced from 20% to 15%
- Skill Rune - Forbidden Palace
- Mantra of Conviction
- The damage of the passive component of the skill has been reduced from 10% to 8%
- The damage of the active component of the skill has been reduced from 20% to 16%
- Skill Rune - Overawe
- The damage bonus has been reduced from 16% to 12%
- Blinding Flash
- Active Skills
- Witch Doctor
- Active Skills
- Big Bad Voodoo
- The attack speed bonus has been reduced from 20% to 15%
- Skill Rune - Slam Dance
- The damage bonus provided to allies has been decreased from 30% to 15%
- Haunt
- Skill Rune - Poisoned Spirit
- The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
- Skill Rune - Poisoned Spirit
- Hex
- No longer increases the damage taken by the target
- Skill Rune - Jinx
- The damage bonus to the target has been reduced from 30% to 15%
- Skill Rune - Toad of Hugeness
- The damage bonus to the target has been reduced from 25% to 15%
- Mass Confusion
- Skill Rune - Paranoia
- Can no longer stack with casts from other sources
- Skill Rune - Paranoia
- Piranhas
- Can no longer stack with casts from other sources
- Spirit Barrage
- Skill Rune - Phantasm
- Damage increased from 675% over 5 seconds to 750% over 5 seconds
- Skill Rune - Phantasm
- Summon Zombie Dogs
- Skill Rune - Chilled to the Bone
- No longer increases damage done to targets by 15%
- Skill Rune - Chilled to the Bone
- Big Bad Voodoo
- Active Skills
- Wizard
- Active Skills
- Arcane Orb
- Skill Rune - Spark
- The damage increase of your next Lightning spell now has a maximum of 30%
- Skill Rune - Spark
- Arcane Orb
- Passive Skills
- Elemental Exposure
- The damage bonus no longer applies to your allies
- Power Hungry
- Has been redesigned
- Deal 30% additional damage to enemies more than 30 yards away
- Has been redesigned
- Elemental Exposure
- Active Skills
- Bug Fixes
- Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
- Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
- Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
- Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
ITEMS
- Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
- Bottomless Potion of Chaos
- New Legendary Potion
- Teleport to another location when used below 40% health
- Graphical and sound effects have been added to the teleport
- Added a camera smoothing effect to the teleport
- New Legendary Potion
- Invigorating Gemstone
- Has been redesigned
- Each hit done increases healing received by 1% for 5 seconds
- Stacks up to 10 times
- You are now immune to Crowd Control effects at Rank 25
- Has been redesigned
- Class-Specific Items
- Crusader
- Armor of Akkhan
- (6) Set Bonus
- Damage bonus increased from 450% to 600%
- Now also reduces damage taken by 15% while Akarat's Champion is active
- Cord of the Righteous
- New Legendary Belt
- Fist of the Heavens costs 40% less Wrath and deals 150% more damage
- New Legendary Belt
- Darklight
- Has been redesigned
- Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
- Has been redesigned
- (6) Set Bonus
- Armor of Akkhan
- Thorns of the Invoker
- (6) Set Bonus
- The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
- (6) Set Bonus
- Demon Hunter
- Calamity
- Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
- Note: This change is retroactive to existing items
- Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
- The Demon's Demise
- Has been redesigned
- The blast from Spike Trap will damage all enemies again after 1 second.
- Has been redesigned
- Calamity
- Monk
- Gyana Na Kashu
- The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
- Raiment of a Thousand Storms
- (6) Set Bonus
- The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
- (6) Set Bonus
- Gyana Na Kashu
- Witch Doctor
- Helltooth Harness
- (2) Set Bonus
- The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
- (2) Set Bonus
- Homunculus
- Sacrifice damage bonus increased from 25-30% to 50-60%
- Ring of Emptiness
- Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
- Helltooth Harness
- Wizard
- Firebird's Finery
- (4) Set Bonus
- Has been redesigned
- Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
- Has been redesigned
- (6) Set Bonus
- Has been redesigned
- Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- Has been redesigned
- (4) Set Bonus
- The Twisted Sword
- Can now only benefit from a maximum of 5 Energy Twisters
- Firebird's Finery
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Sledge of Athskeleng
Legendary power addedSeismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
- Girdle of Giants
- Legendary power added
- Seismic Slam Increases Earthquake damage by 80-100% for
153 seconds. - Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
- Seismic Slam Increases Earthquake damage by 80-100% for
- Legendary power added
- Sledge of Athskeleng
- Demon Hunter
- Fletcher's Pride
Legendary power addedSpike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Trag'Oul Coils
- Legendary power added
- Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
- Legendary power added
- Fletcher's Pride
- Monk
- Scarbringer
- Legendary power added
- Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
- Legendary power added
- Scarbringer
- Witch Doctor
- Gazing Demise
- Legendary power added
- Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
- Legendary power added
- Gazing Demise
- Wizard
- Starfire
- Legendary power added
- Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
- Legendary power added
- Starfire
- Crusader
- Bug Fixes
- Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
- Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
- Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
- Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
- Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
- Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
- Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
- Fixed an issue that caused Lashing Tail Kick Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
- Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
- Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
- Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
CAMPAIGN MODE
- The Skeleton King will now drop Leoric's Crown beginning at Level 5
ADVENTURE MODE
- Infernal Machine drop rates have been adjusted:
- There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
- Torment levels V-XIII have an increasing chance for a second machine to drop
- Nephalem Rifts
- Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
- Greater Rifts
- Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
USER INTERFACE
- Pylons in Nephalem Rifts now have unique minimap icons
- A hotkey has been added to the game to hide the UI
- When the Blacksmith is trained to maximum level his recipe list will now start collapsed
- The Menagerist Goblin now has a unique minimap icon