Patch 2.4 : Détails des premières modifications des ensembles d'armure
DiabloFans effectue actuellement le datamining de la mise à jour 2.4 de Reaper of Souls dont l'arrivée sur le PTR est imminente. Retrouvez ci-dessous les premières modifications appliquées aux différents ensembles d'armure et n'hésitez pas à indiquer votre avis sur ces dernières dans les commentaires:
Cain's Fate
- 3 pieces: 3% (down from 30%) bonus experience at level 70.
Cain's Destiny
- 3 pieces: 5% (down from 50%) bonus experience at level 70.
Born's Defiance
- 2 pieces: 2% (down from 20%) bonus experience at level 70.
Danneta's Hatred
- 2 pieces: Vault now deals 800% increased damage (reworked from Vault costing Hatred - warning: this could be wrong).
Manajuma's Way
- 2 pieces: Speed as a chicken is increased by an additional 400% (up from 200%).
Natalya's Vengeance
- 2 pieces: Reduce the cooldown of Rain of Vengeance by 4 (up from 2) when you hit with a Hatred-generating attack or Hatred-spending attack.
Tal Rasha's Elements
- 4 pieces: resistance lasts 8 seconds (up from 6).
- 6 pieces: elemental attacks increase your damage by 200% (up from 150%) for 8 seconds (up from 6).
Inna's Mantra
- 6 pieces: Gain the five runed Mystic Allies at all times and your damage is increased by 50% for each Mystic Ally you have out. (reworked from Mystic Allies casting abilities as you do)
Endless Walk
- 2 pieces: While standing still, damage dealt is increased by up to 100%.] [While standing still, damage dealt is increased by up to 100%. (reworked from bonus Vitality and % Crit Damage)
Legacy of Nightmares
- 2 pieces: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 800% and reduces your damage taken by 4%. (reworked from bonus gold and magic find)
The Shadow's Mantle (reworked)
- 2 pieces: While equipped with a melee weapon, all damage is increased by 1000%.
- 4 pieces: Shadow Power gains the effect of every rune and lasts forever.
- 6 pieces: Impale deals an additional 40000% weapon damage to the first enemy hit.
Might of the Earth (reworked)
- 2 pieces: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend with an attack.
- 4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.
- 6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by 800%.
Thorns of the Invoker (reworked)
- 2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 50% for 2 seconds.
- 4 pieces: You take 50% less damage for 8 seconds after casting Bombardment.
- 6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 600% of your Thorns damage to the first enemy hit.
The Legacy of Raekor (reworked)
- 2 pieces: Furious Charge refunds a charge if it hits only 1 enemy.
- 4 pieces: Furious Charge gains the effect of every rune and deals 400% increased damage.
- 6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 300%. This effect stacks. Every use of a
Fury-spending attack consumes up to 5 stacks.
Monkey King's Garb (reworked)
- 2 pieces: Your damage taken is reduced by 5% for each stack of Sweeping Wind you have.
- 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have.
- 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage.
Jade Harvester (reworked)
- 2 pieces: When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 seconds worth of Haunt damage.
- 4 pieces: Soul Harvest gains the effect of every rune and has its cooldown reduced by 1 second; every time you cast Haunt or Locust Swarm.
- 6 pieces: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage.
Embodiment of the Marauder (reworked)
- 4 pieces: Sentries deal 200% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
- 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 400% increased damage for every active Sentry.
Firebird's Finery (reworked)
- 2 pieces: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- 6 pieces: Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500%.
Armor of Akkhan
- 4 pieces: Reduce the cooldown of Akarat's Champion by 50% (previous 6-piece bonus).
- 6 pieces: While Akarat's Champion is active, you deal 450% increased damage (reworked from reduced cooldown).
Roland's Legacy
- 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% (up from 30%) increased Attack Speed.
Delsere's Magnum Opus
- 6 pieces: Enemies affected by your Slow Time take 1500% (up from 750%) more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
Unhallowed Essence
- 4 pieces: Gain 50% (up from 20% damage reduction and deal 50% (up from 20%) increased damage for 5 seconds if no enemy is within 10 yards of you.
- 6 pieces: Vengeance (added) now also deals 15% increased damage for every point of Discipline you have.
Spirit of Arachyr
- 4 pieces: Effect gained after Toad of Hugeness licks an enemy (reworked from finishing his meal).