PTR 1.0.8: Modification de la vie et de l'XP de certains monstres

JudgeHype | 27/04/2013 à 14h47 - 6

Un nouveau build a été déployé sur le PTR 1.0.8. Bien que le patch notes officiel ne soit pas disponible, il est possible d'extraire les modifications apportées depuis le client du jeu, comme l'a fait Diablo Somepage par exemple. Je lui pique donc le patch notes honteusement et sans aucun remord ^^
PTR Specific Changes
  • Certain areas in Act II and Act IV have received further adjustments to monster density

General
  • The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap

Achievements - Bug Fixes
  • The "Uncaged" achievement now requires the player to stay alive during the encounter
  • The "Good Eye" achievement now requires the player to stay alive during the encounter
  • Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo
  • Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria

Barbarian
  • Passive Skills - Inspiring Presence: Now regenerates 4% of maximum life per second (up from 2%)

Monsters - General
  • The health of normal Spiderlings has been reduced by approximately 68%
  • The health of Elite Spiderlings has been reduced by approximately:
    - 4.5% for Champions
    - 3% for Rares
    - 9% for Rare minions
  • Poison damage dealt by Brood Hatchlings has been reduced by 40%
  • Experience granted by the following monsters has been reduced:
    - By 75%: Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
    - By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
  • The chance for the following monsters to drop loot has been reduced:
    - By 50%: Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
    - By 25%: Brood Hatchlings, Cavern Spiders, and Spiderlings


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